Andon's List of Things
Posted: Tue Oct 18, 2011 8:55 pm
So I've had a look at MV3D, and am loving the fact that it exists. However, it is still lacking a little bit in some areas, a lot in others, and I have some suggestions for it.
First: Looks are important, but still secondary for what MV3D is intended for (Being a backbone for a MMO). Keep that in mind while reading the list, since many do involve looks - But the key thing is that they're there to be worked upon.
1) A combat system of some sort. Nothing too fancy, but that involves things like calling a player's attributes, calling an NPC's attributes, etc. Just something that people can build upon or take apart and recreate how they like - It's much easier to create one if you have examples to look from.
2) A basic UI - Some form of menu, action bar, options, player health, etc. As above, it's more to showcase what can be done than to actually do it.
3) A character creation screen. Again, more of a showcase than anything - examples on how to set attributes, set models, etc.
4) A character selection screen. In any MMO, people are going to want to make multiple characters to play around with different things without having to make multiple accounts - Especially so if the game is a pay-to-play one.
5) A more in-depth chat system. Chat by area, and multiple channels - Maybe just two, just to show how it works so that users can expand on them as they see fit. Also needed is a "Whisper" capability to talk to other players directly.
6) A "Confirm Quit" dialog when hitting "Escape" to exit. Because going "Oops! I just quit!" is annoying.
That's what I can think of for now. I'm sure there'll be more ideas in the future, but these are the "Big" ones. I'm about to go through your Trac and see what is and isn't there.
First: Looks are important, but still secondary for what MV3D is intended for (Being a backbone for a MMO). Keep that in mind while reading the list, since many do involve looks - But the key thing is that they're there to be worked upon.
1) A combat system of some sort. Nothing too fancy, but that involves things like calling a player's attributes, calling an NPC's attributes, etc. Just something that people can build upon or take apart and recreate how they like - It's much easier to create one if you have examples to look from.
2) A basic UI - Some form of menu, action bar, options, player health, etc. As above, it's more to showcase what can be done than to actually do it.
3) A character creation screen. Again, more of a showcase than anything - examples on how to set attributes, set models, etc.
4) A character selection screen. In any MMO, people are going to want to make multiple characters to play around with different things without having to make multiple accounts - Especially so if the game is a pay-to-play one.
5) A more in-depth chat system. Chat by area, and multiple channels - Maybe just two, just to show how it works so that users can expand on them as they see fit. Also needed is a "Whisper" capability to talk to other players directly.
6) A "Confirm Quit" dialog when hitting "Escape" to exit. Because going "Oops! I just quit!" is annoying.
That's what I can think of for now. I'm sure there'll be more ideas in the future, but these are the "Big" ones. I'm about to go through your Trac and see what is and isn't there.