Particles
Posted:
Sun Apr 20, 2008 4:50 pm
by multiverseuser
Hello,
Has anything being done for particle generation?
A lot of games have them for all kind of stuff.
Thanks,
Re: Particles
Posted:
Sun Apr 20, 2008 5:09 pm
by SirGolan
Yeah, I think you can load particle systems from files in whatever format Ogre uses. There doesn't seem to be any support for loading them from URL based assets, but that's probably 10 lines of code or so.
Re: Particles
Posted:
Sat Apr 26, 2008 4:33 pm
by multiverseuser
Hello,
I have been looking at 3 particle editors. I like this one because it is easy to use.
http://update.multiverse.net/downloads/ ... tor1.0.zipThis one is not very powerful
http://superb-west.dl.sourceforge.net/s ... _1.2.0.zipAnd this one, needs compiling with the ogre core... I'm still compiling the core
http://www.fxpression.com/index.htmlIt looks pretty nice
Re: Particles
Posted:
Sat Apr 26, 2008 9:39 pm
by SirGolan
Hey..
The first one has more info here:
http://www.ogre3d.org/phpBB2/viewtopic.php?t=23740The third one (if I remember correctly) is a plug-in to Ogre, so it would require Python wrappers. I want to say I've seen a few more around. Check the
Ogre3D showcase forum, since they'd probably be in there.
Mike
Re: Particles
Posted:
Sun Apr 27, 2008 3:33 am
by multiverseuser
Hello,
I added a particle to MV3D to check it out. however I do not understand
the scale of the world.
I did a couple of screen captures. Mainly, the particle
from far and close and you can see that when very close the distortion is a lot. I do
not see this distortion with Demo_ParticlesFx.py
Also I used the "jump" to take a screen capture from high elevation. I can see a lot of details,
ground, grass, etc, it looks good. Normally the grass and ground seem more blurry.
I'm thinking the scale is off.
thanks
PS, I tried to scale the particle down but I couldn't.
Re: Particles
Posted:
Mon Apr 28, 2008 1:52 am
by SirGolan
Yeah, the terrain textures aren't really at the correct scale. Basically, I need better textures for the terrain.
I'm not sure about the scale of the particles. I want to say I tried using that same particle effect before and it seemed fine. It may be that there is no way to scale particle effects and the you just have to build them for the scale you want.