Here is a great tools. It allows to change mesh and skeleton files without doing an XML conversion
I recently used it to create a ninja2 for MV3D. However here the scale was wrong.
Instead of trying to guess at the proper scale. I figure I describe what I did.
- Code: Select all
c:\>meshmagick transform -scale=2/2/2
This will scale the mesh twice its size
- Code: Select all
c:\>meshmagick transform -translate=0/100/0
Adjust the y-axis by a 100 units (upwards)
- Code: Select all
c:\>meshmagick transform -translate=0/-100/0
Adjust the y-axis by a -100 units (downwards)
I repeated the -translate command until I got the ninja2 to "stand on the ground"
Here is more info on mesh magic.
http://www.ogre3d.org/wiki/index.php/MeshMagick
download
http://download.berlios.de/dsa-hl/meshm ... in_0-4.zip