Major Features of MV3D
- Scalable Server Platform using multiprocessing.
- Redundancy at every level to reduce failures.
- Dynamic load balancing of world areas across multiple processes and physical servers.
- Fully functional asset toolchain.
- Cross system GUI databinding engine: Guide.
- Cluster management tools.
- Worlds can be completely dynamic.
- Automatic navmesh generation and A* path finding implementation.
- Physics simulated on both the client and server using ODE.
- Single sign on network for cross promotion of virtual worlds available using the MV3D framework.
- Support for two 3D engines: Ogre3D and Panda3D.
- Free asset repository filled with game ready assets that can be used directly in your world.
- Asset management system.
- Patch management system.
- Easy support for multiple network protocols using Twisted.
- In game editor and full blown world editing tool.
- World editing happens live on development servers so a whole team can iterate on an area at the same time and see changes as they happen.
- Perlin noise based terrain generation.
- Persistent Object Store
- Dynamic lighting and shader support.
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